SapphireDragon13
April 1st, 2011, 12:34 PM
Tsuki Akairo
By: Jenelle
http://i262.photobucket.com/albums/ii100/FirestarOfDarkness13/TsukiAkairo.jpg
Hmm... It's been a while since, I've been on... Anyways, this is a random character from the manga, I'm currently trying to write, and I wanted to know what you all thought. Thanks!
Drawn with:
-Pencil
~Jenelle
P.S. I'd like to mention firstly, that I have very done little, if any, shading, and two, I know the proportions are a little off--especially the hands...
darkwoon
April 4th, 2011, 04:38 AM
P.S. I'd like to mention firstly, that I have very done little, if any, shading, and two, I know the proportions are a little off--especially the hands...
But hey, wait! What is left for me to say, then? :D
Arrh, I believe I can still find something to talk about, though...
Closeup view's eye is off - you drew it diagonally, which is definitely not working. I'd suggest giving her a pair of glasses, and you should directly get a way better clue on where to place eyes.
Show the hands: When drawing "character sheets" like this one, always try to pick a pose that is as neutral as possible, and that shows as many elements as possible. Placing the arms behind her back as you did doesn't allow you to see the forearms or the hands on the front view. Moreover, joined hands don't let us see them to their full extend. Unless you need a pose that hides the hands, always try to show them as much as possible, as they are one of the two most expressive body elements (the other being, of course, the face).
Plastic clothes: The clothes look as if made of rigid plastic. Two things you can try to play on to fight this: less regular shapes (clothes rarely perfectly fit people with 100% symmetry, and tend to bag/stretch/unevenly fall on the body), and variable line thickness (they help marking variable thickness or position against the lightsource).
Proportions actually did not bother me there for lack of realism - it didn't jump to me as "unnatural" and it probably falls in the normal range of comic design. However, what did bother me a little is that the proportions didn't make the character look very feminine or appeal-ish... That's something the character body language can compensate for, though, so I'm not sure if it is worth changing anything in it right now.
Vision angle: When doing such reference sheets, I'd suggest not placing the camera straight before/behind the character, but instead view it from a 45° angle - (so, a middle position between your first and second view, and another one between the second and the third). Volumes will be easier to figure out, and you'll have one less view to draw ;).
Nice job overall - I like it ;).
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