View Full Version : Is this normal?
Lost Child
January 31st, 2015, 09:48 AM
I recently got a GTX970, and I seem to be getting around 50-60FPS in most games on max settings in 1080p. Is this normal, or is my GPU defective? I've tried it in Watch Dogs, Euro Truck 2, and a few others.
Other specs:
i5 3470 3.2GHz
8GB ram
1 TB Hdd
Typhlosion
January 31st, 2015, 11:48 AM
What's wrong...?
Some games may have an FPS cap.
Kacey
January 31st, 2015, 12:52 PM
Just be glad you can make it to 60FPS on 1080p. Some of us can't even make it there...
But as Typhlosion said, games may have an FPS cap. In some cases, that is good. Physics can get quite buggy at high FPS...
DoodleSnap
February 2nd, 2015, 06:33 PM
Just be glad you can make it to 60FPS on 1080p. Some of us can't even make it there...
But as Typhlosion said, games may have an FPS cap. In some cases, that is good. Physics can get quite buggy at high FPS...
Only in the shitty console ports :P
OP, yeah that sounds about right. Enjoy the new card C:
Kacey
February 2nd, 2015, 07:05 PM
Only in the shitty console ports :P
OP, yeah that sounds about right. Enjoy the new card C:
Some PC games do have FPS caps. For valid reasons. Mostly having to do with physics being ridiculously buggy at high FPS.
DoodleSnap
February 3rd, 2015, 03:18 PM
Some PC games do have FPS caps. For valid reasons. Mostly having to do with physics being ridiculously buggy at high FPS.
Yeah, I know, but generally anything capped under like 100 fps for physics reasons is just laziness in porting. Not bothering to sort the physics at decent FPSs is just lazy, and quite frankly, unacceptable.
Typhlosion
February 3rd, 2015, 08:02 PM
Yeah, I know, but generally anything capped under like 100 fps for physics reasons is just laziness in porting. Not bothering to sort the physics at decent FPSs is just lazy, and quite frankly, unacceptable.
To be honest it's pretty acceptable. Really, game devs, like any other office worker, are subject to deadlines. They can't make the most-perfect physics simulator in a small time and make it run smoothly (i.e. optimized). While yes, physics is much more CPU-related and graphics are GPU-related, they still must work in tandem, and believe me, it is not easy making everything work in tandem all the time.
Plus, the majority of the market would not benefit of a higher FPS rate on their 50/60 Hz monitors. It's just a waste of resources and, frankly, the point of 100+ FPS is pretty much benchmarking.
Sugaree
February 5th, 2015, 02:19 AM
Yeah OP, that's still a fairly new card. Unless you got the first batch with memory cache problems, you'll be fine.
grnt
February 14th, 2015, 03:29 PM
If it caps at 60 FPS and you have a 60Hz monitor then the game has something called V-sync which basically locks your FPS at the display rate of the screen. There is no benefit of going higher, just wasted processing power.
PonY
February 18th, 2015, 02:26 PM
If it caps at 60 FPS and you have a 60Hz monitor then the game has something called V-sync which basically locks your FPS at the display rate of the screen. There is no benefit of going higher, just wasted processing power.
Thumbs up. So perfectly explain. Totally correct. However, if you go past your monitors refresh rate (probably 60Hz) you will get screen tearing and that's just.... no.
TheMatrix
February 18th, 2015, 04:05 PM
If it caps at 60 FPS and you have a 60Hz monitor then the game has something called V-sync which basically locks your FPS at the display rate of the screen. There is no benefit of going higher, just wasted processing power.
Precisely this.
All movies are only around 30 FPS. Our eyes can't really see any difference above that, anyway.
Silicate Wielder
February 25th, 2015, 12:10 AM
To be honest it's pretty acceptable. Really, game devs, like any other office worker, are subject to deadlines. They can't make the most-perfect physics simulator in a small time and make it run smoothly (i.e. optimized). While yes, physics is much more CPU-related and graphics are GPU-related, they still must work in tandem, and believe me, it is not easy making everything work in tandem all the time.
Plus, the majority of the market would not benefit of a higher FPS rate on their 50/60 Hz monitors. It's just a waste of resources and, frankly, the point of 100+ FPS is pretty much benchmarking.
And the thing is, if game devs are forced to do too much with too little time, you end up with people either quitting, or slowly going insane. all they can really do is either hope there are no major bugs they are missing and do some quick tweaks to hide the known ones, and/or patch the game after it's release.
DoodleSnap
March 2nd, 2015, 06:05 PM
Precisely this.
All movies are only around 30 FPS. Our eyes can't really see any difference above that, anyway. With all due respect, I beg to differ. I can see a MASSIVE difference between 30 and 45, let alone 30 and 60. 30fps is fine for film, because the viewer cannot perceive the difference between input and visual output, but for gaming, having more than 30fps makes a huge difference.
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