Syvelocin
September 10th, 2013, 10:33 AM
I won't go much into detail since I know not everyone can stay up through the night on a weekday to finish the game at 8:00AM. *cough* But I'm curious what you are thinking about it.
I'll say the only thing that bothered me was some of the major mechanics of the last game being removed. Sanity and inventory completely gone. No healing, no tinderboxes, no lantern oil. Also, you can't interact with as many props as you could in TDD. It's not crucial, but it gave the game a layer of depth. Also, I've come to know Amnesia based on the iconic monsters: Grunts and Brutes, while this one only maintains splashy monsters but they don't even feature except in one tiny part of the game.
Changing some big parts of what makes Amnesia, Amnesia would seem like a deal breaker right? With all that in mind, heeeeeeell no. I imagine what caused this change is that Frictional didn't actually make the game, but the creators of Dear Esther did. I've never played it, but I'm familiar with what the game is about and the style of it and I think the elements they brought in from Esther to Amnesia really helped this story fly. But regardless, the plot alone was enough to MORE than compensate for the absence of some familiar Amnesia mechanics. I have a soft spot for psychological horror. I didn't find the monsters themselves all that creepy compared to TDD's, but the story and atmosphere made up for it. I didn't scream at all during this one though, and I was playing in pitch black after midnight. It was much less jump scares and more of just an foreboding sense of terror and uneasiness mixed in with a couple "mouth-gaping" moments on my part.
All I could think about half way through though was NIN's The Downward Spiral. Pigs, steam, the Ruiner term thrown around which actually helped me understand what the hell was going on oddly enough, and that ending reminds me of a specific music video :P This all pleased me though. Much more macabre than the last game. There are times you just want to stop because you know something bad's going to happen, but then the grotesqueness of the plot just pushes me forward. You're so in the dark and confused about the story for so long and different elements keep clicking the further you go. The story is what pushed me to continue whole time, and that to me is when a game is doing things right. Coming from recently finishing the flop that was Saints Row IV.
I'll say the only thing that bothered me was some of the major mechanics of the last game being removed. Sanity and inventory completely gone. No healing, no tinderboxes, no lantern oil. Also, you can't interact with as many props as you could in TDD. It's not crucial, but it gave the game a layer of depth. Also, I've come to know Amnesia based on the iconic monsters: Grunts and Brutes, while this one only maintains splashy monsters but they don't even feature except in one tiny part of the game.
Changing some big parts of what makes Amnesia, Amnesia would seem like a deal breaker right? With all that in mind, heeeeeeell no. I imagine what caused this change is that Frictional didn't actually make the game, but the creators of Dear Esther did. I've never played it, but I'm familiar with what the game is about and the style of it and I think the elements they brought in from Esther to Amnesia really helped this story fly. But regardless, the plot alone was enough to MORE than compensate for the absence of some familiar Amnesia mechanics. I have a soft spot for psychological horror. I didn't find the monsters themselves all that creepy compared to TDD's, but the story and atmosphere made up for it. I didn't scream at all during this one though, and I was playing in pitch black after midnight. It was much less jump scares and more of just an foreboding sense of terror and uneasiness mixed in with a couple "mouth-gaping" moments on my part.
All I could think about half way through though was NIN's The Downward Spiral. Pigs, steam, the Ruiner term thrown around which actually helped me understand what the hell was going on oddly enough, and that ending reminds me of a specific music video :P This all pleased me though. Much more macabre than the last game. There are times you just want to stop because you know something bad's going to happen, but then the grotesqueness of the plot just pushes me forward. You're so in the dark and confused about the story for so long and different elements keep clicking the further you go. The story is what pushed me to continue whole time, and that to me is when a game is doing things right. Coming from recently finishing the flop that was Saints Row IV.