Sephtyan
November 14th, 2012, 03:31 AM
I'm trying to play Just Cause 2 on my win7 comp. Playing every other game, I have no performance issues, as it's a pretty nice laptop. [Win7, Intel i7 dual-core (logical quad-core) 2.9GHz, 8GB RAM, GT 630M, 1TB HDD 5200rpm] I've been playing Just Cause 2 for a while, and though it plays smoothly and without any sort of choppiness to the gameplay, there's a split second of lag that I've taken to dubbing "catch-up time" (CUT for short). CUT is the phenomenon where you move the mouse and a moment afterwards the screen shows the change. I get to experience only about a .5 second's worth of CUT, but it's enough to throw off my aim.
Trying to techie my way past the problem, I found out that the entire game was being loaded onto only one of my logical cores, using up half of a full core. The other three get to sit there and run background programs while my 1st core is maxed out.
Any way to spread process workload across multiple cores? The other three are running at about 3-7% when I'm playing JC2.
Trying to techie my way past the problem, I found out that the entire game was being loaded onto only one of my logical cores, using up half of a full core. The other three get to sit there and run background programs while my 1st core is maxed out.
Any way to spread process workload across multiple cores? The other three are running at about 3-7% when I'm playing JC2.