Fractured Silhouette
October 27th, 2012, 06:51 PM
So I recently read an article about a game developer that had a unique attitude toward pirates.
"I don't really want people to pirate Hotline Miami, but I understand if they do. I've been broke the last couple of months. It sucks. And I definitely want people to experience the game the way it's meant to be experienced. No matter how they got a hold of it."
Full story here -> http://www.escapistmagazine.com/news/view/120362-Hotline-Miami-Developer-Embraces-Pirates
So this guy basically asked the torrents if they could be regularly updated with the latest patches and versions of the game as it was released.
This got me thinking, how do you correctly deal with people pirating your software? I mean, if you make a popular game, it's going to happen whether you like it or not, so how do you deal with that?
Publishers and developers have tried online passes for their games (I'm looking at you EA) which has basically achieved little more than pissing off the used game market. There was also that bill which was a bunch of balls, but that was shot down because everybody on the internet saw that it was bullshit and fought against it. I do not believe these methods are the best way to stop internet piracy. In the end your not only hurting the pirates, but the internet as a whole.
The same goes for music and software and all that other pirated software. It's interesting to note that a recent (http://www.escapistmagazine.com/news/view/120147-Survey-Indicates-Music-Pirates-Are-Biggest-Music-Buyers) study (http://piracy.americanassembly.org/where-do-music-collections-come-from/#more-1917) showed that music pirates are actually the biggest music buyers. This makes sense, I am an admitted pirater of music, I have about 40 GB of pirated music on my hard-drive, but I also have 10 albums that I would not have bought if I didn't know what was on them beforehand thanks to The Pirate-Bay, and I still want to buy more. If I could buy every album that I have pirated I would, I really enjoy the feeling of being able to hold the album boxes in my hands rather than view them on a computer screen.
So back to the original question, what is the most efficient way of beating pirates? Offer better service. It's the only way, you can't "beat" them, you can make them want to pay for it though.
So, what do you think is the most effective way of dealing with internet pirates?
"I don't really want people to pirate Hotline Miami, but I understand if they do. I've been broke the last couple of months. It sucks. And I definitely want people to experience the game the way it's meant to be experienced. No matter how they got a hold of it."
Full story here -> http://www.escapistmagazine.com/news/view/120362-Hotline-Miami-Developer-Embraces-Pirates
So this guy basically asked the torrents if they could be regularly updated with the latest patches and versions of the game as it was released.
This got me thinking, how do you correctly deal with people pirating your software? I mean, if you make a popular game, it's going to happen whether you like it or not, so how do you deal with that?
Publishers and developers have tried online passes for their games (I'm looking at you EA) which has basically achieved little more than pissing off the used game market. There was also that bill which was a bunch of balls, but that was shot down because everybody on the internet saw that it was bullshit and fought against it. I do not believe these methods are the best way to stop internet piracy. In the end your not only hurting the pirates, but the internet as a whole.
The same goes for music and software and all that other pirated software. It's interesting to note that a recent (http://www.escapistmagazine.com/news/view/120147-Survey-Indicates-Music-Pirates-Are-Biggest-Music-Buyers) study (http://piracy.americanassembly.org/where-do-music-collections-come-from/#more-1917) showed that music pirates are actually the biggest music buyers. This makes sense, I am an admitted pirater of music, I have about 40 GB of pirated music on my hard-drive, but I also have 10 albums that I would not have bought if I didn't know what was on them beforehand thanks to The Pirate-Bay, and I still want to buy more. If I could buy every album that I have pirated I would, I really enjoy the feeling of being able to hold the album boxes in my hands rather than view them on a computer screen.
So back to the original question, what is the most efficient way of beating pirates? Offer better service. It's the only way, you can't "beat" them, you can make them want to pay for it though.
So, what do you think is the most effective way of dealing with internet pirates?