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View Full Version : A Encryption engine with a twist.


Silicate Wielder
March 11th, 2012, 03:16 PM
Ok, So after having lost my moms broadband2go I had nothing to do but program and play minecraft (Don't have much to do on my computer considering how slow it is to download) Anyways I decided to program an encryption engine and its a success! when converting this uses a textfile that contains the language that it uses to encrypt and decrypt. but with v.1 its painfully slow at converting and the last conversion for a small textfile took over 20 minutes to get most of it converted.
Currently this uses a list to compare code or text to toe corrosponding text or code, it then the writes that code to the output and when finished it saves the code into the original textfile. it does this in an automatic loop to save space and CPU (This is probably why its so painfully slow.) Heres the conversion scripts i used.
http://dl.dropbox.com/u/53805278/Personal/Pictures/Encrypter%20Pro%20Converting%20Scripts.gif

And heres the console scripts:
http://dl.dropbox.com/u/53805278/Personal/Pictures/Encrypter%20Pro%20V.01%20Main%20Console.gif

I'm currently compiling a installer for windows so you can't download it yet.

TheMatrix
March 11th, 2012, 07:06 PM
I can't make any sense of that. From what I was able to read from it, it just moves around some characters, which is quite simple to crack. I could be wrong though.

Silicate Wielder
March 15th, 2012, 09:10 PM
I can't make any sense of that. From what I was able to read from it, it just moves around some characters, which is quite simple to crack. I could be wrong though.

Actually what it does is it loads the textfile in the C:\Warehouse\Codecs\Numerizer.txt and then unpackages it into a codec list. once its loaded and ready to procces it will ask
"Enter directory to load." after its given a file it finds the specified directory and then loads that into the input. when converting it is constantly reading the list and comparing each item on the list with what its given to read, whenever it finds a match like say in my pre-beta codecs file it says "A 019," so if it says "...Well a fox..." that would be converted to a list of chatactor nodes as shown. "001,005,006,006,066,019,066,050,055,048", These nodes are numbers that allow for translating of the code back into proper english or english into gibberish. A stands for 019 in the codecs.

Silicate Wielder
January 4th, 2014, 05:37 PM
Bumped by OP