Thread: xbox 360
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Old May 25th, 2005, 07:49 PM  
Ancient Gmod
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Name: Kodie
Join Date: June 30, 2004
Location: Van Island, BC
Age: 30
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Originally Posted by TalkXbox

All charts are taken from Major Nelson’s blog, straight from the hardware guys at Microsoft. What all those charts mean is this: the 360 is incredibly powerful. It is capable of graphics the likes of which have never been seen. And it is as powerful or more powerful than the PlayStation 3. Which brings us to that… the PlayStation 3, the successor to Sony’s hugely successful PlayStation 2. Sony’s PS3 presence at E3 was that of technical superiority, toting the PS3’s hardware advantages through the use of impressive tech demos. What Sony failed to mention is how the 360 is capable of the exact same demos. Now, Microsoft chose to use real-time demos instead… but that just shows how much more time developers have had with the 360. The PS3 is better than the 360 at some things, naturally, but the 360 is also better than the PS3 at other things. They each have their strengths and weaknesses, and in the end what really matters is the quality of the gaming experience. And as it stands right now, Sony hasn’t really announced anything about their gaming experience aside from a goofy looking boomerang controller. Time will tell, but for now the 360 looks to be more than capable of holding its own, technically speaking.

HD era. Unbridled realism. Taking the path less traveled. Three companies, three very different strategies for one thing--- the next generation of console gaming. The next generation doesn’t revolve around some huge graphical leap. The graphics look far, far “prettier” to be sure, but we aren’t going from Super Mario to Mario 64. We aren’t going from black and white to color. No, there just isn’t the technology to make that sort of jump right now, as great as that “NintendON” fan render/video looked. And the console makers realize this, so they are all pushing things to separate their consoles from the others’. Microsoft is pushing Live as the break-through feature to get the casual gamers into gaming. Nintendo is pushing innovation, though so far all they’ve announced content wise is backwards compatibility through every Nintendo game ever made. They are also promising a “revolutionary” controller that will forever change the way we play video games. As long as it’s not a touchpad, it’s certainly intriguing. As for Sony… they’re pretty much just improving graphics as much as they possibly can. Which turns out to not be much more than the Xbox 360.

Xbox Live was the straw that broke the camel’s back for many of those who purchased an Xbox this generation. Instead of setting up a separate account for every game, with Live you have one single user login, one alias, and one friends list. You can join a friend’s game even if you are playing a different game. It also has universal voice communication – all games support the Xbox Communicator. This created a much more social aspect of gaming that really hadn’t existed, to a large degree, prior to Xbox Live. Sure, you had Counter-Strike clans voice chatting on TeamSpeak, but that was the exception, not the rule. Xbox Live was revolutionary, and its success demonstrates that – it now has 1.5 million subscribers.

So people liked Xbox Live. A lot. 1.5 million people “a lot”. So naturally Microsoft recognized that successful feature of the original Xbox and expanded on it. In this case, by integrating it with every single facet of your media experience. Watch the new episode of Lost and talk about it in a voice chat with a few of your friends. Screw expensive voice chat solutions, grab a copy of Live and an Xbox Camera and you’re good to go. Want to listen to check your friends list to see if there’s a good game of Splinter Cell going on? Hit the new Live Guide button on every controller and see with a quick glance. No longer do you have to wade through layers upon layers of menus, just press the button and control all your media from one easy menu. All games next generation will require Live compatibility, even if it’s just showing you as playing single player.
Another feature Microsoft is pushing is the Live Marketplace, which allows you to buy and sell things like cars and skate parks. How well this works remains to be seen, but if implemented well you may never have to pay for another Halo map again, just make and sell a few skate parks and download that new map pack you’ve been wanting. On the flipside of that, we may wind up paying for every individual level of a game… then never getting the final stage because the first set of maps didn’t sell well enough. Time will tell with the Live Marketplace, but the Live Guide button is going to change the way we all play games.

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